Running a scene loaded to the brim with assets to crash test performance. Assets are a mix of Quixel Megascans, Unreal Marketplace, and custom in house materials and meshes. 

A quick implementation of Benn Kid's locked focal point tutorial, with a customn model inspired by The Keep (

This test was without our cinematographer, and was just an extension of that crash test. Our FPS dropped significantly due to 8k textures and raytracing being enabled. 

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