Running a scene loaded to the brim with assets to crash test performance. Assets are a mix of Quixel Megascans, Unreal Marketplace, and custom in house materials and meshes.
A quick implementation of Benn Kid's locked focal point tutorial, with a customn model inspired by The Keep (
This test was without our cinematographer, and was just an extension of that crash test. Our FPS dropped significantly due to 8k textures and raytracing being enabled.